Quote:
Originally Posted by City Ace
Wot? Making the helis fly and land is tough in Unreal? :-[ But a guy once said to me it is easy in Unreal through Blueprints.
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This is fine in theory and looks good on paper but for instance, in DFX2 the player can get in a helo and jump on a minigun, sit in a seat or fire out from a skid, crawl to door edges or stand and fire from the gun ports, then without any trouble just leap out and parachute down while the helo can fly along with AI
or Human pilot.