Thread: JO: Revision
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Old 02-15-2018, 02:09 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
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Quote:
Originally Posted by Oscarmike247 View Post
Because there was a lot of things novalogic just got wrong.
Fair enough opinion but I would say Nova didn't get it wrong at all.

They understood the ballistics entirely.

It's dealing with limitations again.

The game world view simply isn't as acute as the real world.

You can play Arma, BF or COD etc for that sort of simulation but look at the PC computing power required and also the poor server performance of some.

Realistic projectile speeds and the corresponding extended flight time probably adds unnecessary overhead. Makes tracer paths look flatter, might even cause detection errors?

Anyway calculations and ballistic paths were deliberately truncated and shortened to make it more playable on the hardware of the day.

This is in a 3D world where graphic objects disappear quit quickly mind you.

For instance the game world wraps and I think it's about 24 k in diameter, max LOD's are about 400 m and sky height is generally only a few hundred m above sea level etc.
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