Quote:
Originally Posted by stompem
I guess I mean this thread is 10 times longer than it could have been.
To clarify it would've been far better if you'd posted all the connected vars early on.
Not having all the connected vars certainly does makes it cryptic.
As for contradiction?
Questions on answers need to stay relevant and answers are only suggestions, so it's polite to accept
them and move on.
Also in regards to v17 again...
This would probably be fairly useless information to most players in that form, it might be better if it displayed the total kills or Difficulty Level 1, 2, 3 etc. or (politely) have you also left that out?
My apologies but that's how it looks.
|
No, it displays exactly what i want to display. The player is told to get 20 points (kills) and that there is a 3 point penalty if he dies. The closer you get to 20 points the harder it gets and vice versa.
In the example i gave, all of the linked variables were there. The only thing i really left out was the script that will not allow v17 to go below 0. My apologies, i just didnt think it was important info.
The single line idea is intetesting. Its worth a shot. Ill give it a try...