Thread: [DFX] Wac limits? :( (DFX/JO)
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Old 05-28-2018, 09:02 PM
Oscarmike247 is offline Oscarmike247
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Quote:
Originally Posted by stompem View Post
Contradictions again my friend?

Aaaah well. Just trying give you any info that may or may not help you shorten your wac and also help prevent any possible oversights, as I said it's hard to answer you accurately when you are so cryptic about your answers to my answers.

I can go back over many of my own maps and now see (with extra info) that I could have shortened them further, or rather, made them more efficient.

It's all about Flow control.

Imagine that you're trying to stream it all down a narrow funnel neck.

BTW
Here's an example of a negative var for you.

It's a timer script that I shortened years ago.

Code:
if never() then
set(v60, -1)
set(v90, 10)
set(v100, 1)
endif

if not eq(v100, 1) then
dec(v100, 1)
else
set(v100, 60)
sub(v90, 1)
endif

if not eq(v60, 59) then
inc(v60, 1)
else
set(v60, 0)
add(v70, 1)
endif

if elapse(1) then
consol "Countdown"
consol# "Min Left",v90
consol# "Sec Left",v100
endif

if elapse(1) then
text "Time"
text# "Min Past",v70
text# "Sec Past",v60
endif
Sorry, wasnt aware i was being "cryptic."

Contradictions? What do you mean?

Ill check out those scripts tomorrow, gotta get some sleep. Thanks.
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