Thread: [DFX] Wac limits? :( (DFX/JO)
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Old 05-28-2018, 08:04 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Contradictions again my friend?

Aaaah well. Just trying give you any info that may or may not help you shorten your wac and also help prevent any possible oversights, as I said it's hard to answer you accurately when you are so cryptic about your answers to my answers.

I can go back over many of my own maps and now see (with extra info) that I could have shortened them further, or rather, made them more efficient.

It's all about Flow control.

Imagine that you're trying to stream it all down a narrow funnel neck.

BTW
Here's an example of a negative var for you.

It's a timer script that I shortened years ago.

Code:
if never() then
set(v60, -1)
set(v90, 10)
set(v100, 1)
endif

if not eq(v100, 1) then
dec(v100, 1)
else
set(v100, 60)
sub(v90, 1)
endif

if not eq(v60, 59) then
inc(v60, 1)
else
set(v60, 0)
add(v70, 1)
endif

if elapse(1) then
consol "Countdown"
consol# "Min Left",v90
consol# "Sec Left",v100
endif

if elapse(1) then
text "Time"
text# "Min Past",v70
text# "Sec Past",v60
endif
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