well see I want the level of difficulty to increase or decreased based on the players points in 5 point intervals. The player loses 3 points if he dies. The script I've got works fine for that.
if the player has 15 points and dies several times and drops back down to say 9 points, the difficulty will drop back down as well. points will not go below 0 (if V17 lt 0 then set V17, 0) and when the player reaches 20 points, the objective is won.
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