Thread: [DFBHD] Baldo's New M60 Sight
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Old 01-16-2024, 07:32 PM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Oscarmike247 View Post
Yeah the uvw mapping on some of these models are not done very will. So changing one pixel might retexture more than you want. I believe i have the original models in 3ds max. I could fix the shotgun and he AK47 front sight and send them to you if you'd like.
I don't know what UVW means, but it looks more UWU than I'm comfortable with, tripping an unreasonable anger response. I'm fun at parties!

The germans have a phrase: Tu was Du nicht lassen kannst. Word for word: 'Do what you not leave can.' Contextually: 'Do what you can't not do.' It basically means 'do what you gotta,' and it almost always has dismissive and rude shading to it.

But, man, Tu was Du nicht lassen kannst is the foundational drive behind all my modding adventures.

I don't think I need new .3dis, I'm just fooling around with things here, but if my experiments have inspired you to do something you can't not do, I apologize for the inconvenience, and would be greatful for your effort.

I'm still glad you told me about RenderFOV, dude. Let me show you my latest bit of jank I've done with that.

I edited the AKGP's semi mode with 2x mag., RenderFOV 40, and an attempt at a high-ready pos. The tpos is pitched down to zero at 400m. See attachment.

I hate to say this, 'cause we both seem to be people that suffer from deeper levels of having to do things we can't not do, but that .45 really should have a notch in the rear sight.
Attached Images
File Type: jpg AKGP_pos_sights.jpg (555.3 KB, 10 views)
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