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Old 04-20-2019, 09:23 AM
noddynod443 is offline noddynod443
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Posts: 19

Sad Could someone Please Help Explain To How Mod Delta Force Games .Pff Files

Hello Gentlemen,

I am 95% new to the idea of modding any of the Delta Force games.

I saw that "Joint Operations Somalian Conflict Mod (JO BHD Mod)" and was inspired by it.
I would like to try doing the same thing "adding most of the stuff/assets from DFBHD to DFX2.

From my little bit of experimenting I think the main files I should be trying to "edit/add to" are the "localres.pff" and the "resource.pff"

(using the PFF Editor)I tried experimenting with adding joint operations typhoon rising objects to Xtreme 2. The problem I ran into was that after opening the localres.pff from JO and the localres.pff from DFX2 is that I discovered that 99% of the files in each are have identical names.

Well, I backed up the files, and since I didn't know what any of the files were anyway, I just tried using the option to merge the two together.

Custom Joint Operations maps/missions now load up in xtreme 2, however somehow the player models from each must be interfering with each other because the all the people models are "stuck" in a weird stick figure look in which their arms and legs animation doesn't move...

I wish there was a guide to what all of the files in the localres.pff and resource.pff are and what they are for.

Should I rename all of the objects/files I what to add from JO's PFF to DXF2's PFF so that they are not overwritten by files of the same name already in DXF2's PFF?


Thank You Gentlemen,

noddynod443
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