Thread: volume onsnd's
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  #16  
Old 02-11-2014, 05:59 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

One triggered sound at a time as far as I know.

Game sounds like environment explosions etc do not generally affect wac waves but can delay them or they may be skipped if the action gets intense, if that happens and you do not have waveready() set the rest of your wac triggers could stop responding.
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