Quote:
Originally Posted by stompem
Extrapolating on what you've put here...
Perhaps you could try this to circumvent v16 = 1 on init.
Code:
// v16 ;counter
// v17 ;helper
if piskills(v16) then
add(v16, 1)
if gt(v16, 1) then
add(v17, 1)
end
endif
|
V16 should be the helper. V17 is the actual counter displayed to the player.
Im not where i can test this at the moment, but wouldnt v17 continue to climb as soon as v16 is gt 1? So if you get one kill, the counter (v17) would just keep increasing every second.