Thread: [DFX] Wac limits? :( (DFX/JO)
View Single Post
  #2  
Old 05-17-2018, 05:55 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

WAC meltdown is usually caused by invalid objects in the map, incorrect values for variables, wac statements with incorrect wording (syntax).

Also as you can imagine one action can cancel out another action, this is especially so when looping commands are still running and other actions are called at the same instance.
Reply With Quote