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Old 11-12-2017, 01:00 PM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by stompem View Post
Hi Baldo, that stuttering AI behaviour you described affects a few other things besides.

Though I haven't tested the map, from memory you can use a PLOOP wrapping a condition that's not checked every second by the WAC like alive or not dead, is team blue etc.

Then you add a variable, (area trigger, count or event etc) to turn it on and off.

Also from memory it can be a bit buggy when it comes to turning it off and returning to missions after death but for BHD it maybe OK.

Heh-heh! "PLOOP."

There might be some way to smooth the animation triggering, but it's a moot point in this situation. Getting the dragger to drag and the dragee to be dragged, both in continuous animations, is only the first hurdle. Getting the medic to "attach" to the casualty so that they both move together might be beyond .wac powers.

And really, in a perfect world, nothing DFBHD can do would be un-.wac-able, but...

For instance, "if group 1 is in area X" is not the same as "if group 1 is not outside of area X."

That's beside the point. The point is that "PLOOP" is a ridiculously funny thing to code.
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