Thread: [DFX] Wac limits? :( (DFX/JO)
View Single Post
  #25  
Old 05-28-2018, 07:36 PM
Oscarmike247 is offline Oscarmike247
Oscarmike247's Avatar
Registered User

Join Date: Feb 2018
Posts: 229

Quote:
Originally Posted by stompem View Post
Note that vars can go below zero and looking back over this thread, you have left out crucial info making it difficult to know if you have accounted for this.

Your'e asking questions and my suggestions are based on the questions and bits and pieces.

The scripts I've posted work solidly, I posted them to aid you (and others) so I kindly suggest you look them over a little more closely and then if you see an issue, tell me how I they are wrong?

Also you said...



IE won't the display to the player be altered by changing v17, or has the workaround for that been left out too?
Sorry man, yes there are other scripts that account for the missing pieces. My scripts work fine, there was never anything wrong with them. I just posted them giving you examples of what was in my WAC.

Your examples are very helpful and i do learn from them, thank you...

As i said in my previous post, v17 will not go below zero via a script in the wac.

If lt(v17, 0) then
Set (v17, 0)
Endif

V17 is the actual points displayed to the player.

If eq (v14, 1) and ssnarea (10000, 9) then
Text("========")
Text#("kill points:", v17)
Text ("========")
Endif

V17 increases by 1 for every kill the player makes. It decreases by 3 for every time the player is killed.
Reply With Quote