Quote:
Originally Posted by stompem
That's hard to judge from here, especially with such limited data and no working example to go on, this problem has come up before and been overcome, so it may appear as you say but it could still be caused by script, med, windows etc.
|
Well i seem to have singled out the problem to actions with looping scripts.
I added a new looped script with not action...
If eq(v60, 1) then
Endif
... the game runs fine.
But as soon as you add an action, even something as simple as text ("testing") it will crash. But if you remove 1 action from another looped script it will work again.