Thread: [DFX] Wac limits? :( (DFX/JO)
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Old 05-28-2018, 09:38 AM
Oscarmike247 is offline Oscarmike247
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Quote:
Originally Posted by stompem View Post
Extrapolating on what you've put here...

Perhaps you could try this to circumvent v16 = 1 on init.




Code:
// v16 ;counter
// v17 ;helper

if piskills(v16) then
	add(v16, 1)
	if gt(v16, 1) then
		add(v17, 1)
	end
endif
V16 should be the helper. V17 is the actual counter displayed to the player.


Im not where i can test this at the moment, but wouldnt v17 continue to climb as soon as v16 is gt 1? So if you get one kill, the counter (v17) would just keep increasing every second.

Last edited by Oscarmike247; 05-28-2018 at 09:56 AM.
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