Thread: [DFX] Wac limits? :( (DFX/JO)
View Single Post
  #1  
Old 05-16-2018, 07:02 AM
Oscarmike247 is offline Oscarmike247
Oscarmike247's Avatar
Registered User

Join Date: Feb 2018
Posts: 229

Wac limits? :( (DFX/JO)

So i am experiencing sys error crashing the game and it seems to be linked to the WAC. Im not aware of any WAC limits, but this has me baffled.

What ive gathered so far, the problem seems to stem from the looping wac scripts and med events. My map requires many looping wac scripts (does not contain "never ()") to test the trigger conditions repeatedly throughout the game. my theory is that theres a limit to how many triggers and actions can be tested on a loop at once.

Heres some map specs and what i know so far...

Singleplayer
WAC size 37kb
1600+ WAC lines
160+ med events
700 decorations
Less than 30 AI

The problem:

1) If i add one more trigger or action to any looping WAC script (does not contain "never ()") then it will cause a sys error during map load.

2) It does not matter what type of trigger or action.

3) it does not crash if the action or trigger is added to a non looping script (containing "never ()").

4) adding new triggers or actions to looping med events causes the same error.

5) game crashes right before the map is completely loaded.


Has anyone heard of such an issue? Any ideas?

Last edited by Oscarmike247; 05-16-2018 at 09:26 AM.
Reply With Quote