Quote:
Originally Posted by Maverick_Y
I think there are a misunderstanding.
I'm working on a map requesting player to slip into enermy base QUIETLY ONLY, so I want to write an event to realize the function that once enermy find or shoot player, the alerm raise and the mission fail.
Let every enermy blind is definately not a good decision
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That's easy like the Don said, sorry I misunderstood you, add variables as required and check your groups carefully if it seems to be wonky. (objects and trees can mistakenly end up inside groups)
Event 0: Group 3 targets Group 1
Triggers:
Group 3 has targeted Group 1
Actions:
Win, Red