Yes there is something wrong in the process
1. Extract 3di (using PFF Editor)
2. Convert to .obj (think this is where u are having issues)(use MilkShape with BHD plugin)
3. Import into 3DMAX (.obj files might need to be renamed, so start files with 01)
4. Export as ASE
5. Import into OED
6. Export as 3DI
7. Using PFF Editor, Add file back into PFF
* Once you convert to .obj file you will loose the collision boxes, this means you will have to add them in 3DMAX before exporting or else your item is just a skin you can walk through
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