Thread: [DFBHD] Baldo's New M60 Sight
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Old 02-02-2024, 04:33 AM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Oscarmike247 View Post
Nice scope btw. I think you're probably the most detailed with sights that I've ever seen.
I'll get down into the pixels, yeah.

Quote:
Originally Posted by jabo1SFH View Post
in jo, fog can be pushed back with environment settings in the med and the time of day also helps. i dont remember if this works in BHD though.


edit: just tested this. no change. yep, hard coded at 1000m.


If you know what you're doing in a .mis file or a hex editor, the only limit to the fog in DFBHDTS is that, at a bit beyond 32,512 meters, the edge wraps around behind you somehow and prevents items from rendering. And if you have enough altitude, you can see that the game only renders eleven rows and columns of 512m terrain tiles at any given moment. You can see the buildings 10 km away, but not the land it's sitting on, it's surreal.

My guess is newer NL games render nine 512m terrain tiles at once and they locked the fog at 1000m to keep everyone from getting existential dread about it. Or to keep cheaters from no-fogging snipes from impossible ranges. I don't know.

I just wish I could test my reticle drops beyond 1000m. Maybe mark larger targets on the commander's map and yeet rounds into the unseeable? Seems fruitless. I'll probably still try it, but only to say I did.

Let me screenshot something to attach here.



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Last edited by Baldo_the_Don; 02-02-2024 at 04:47 AM.
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