Thread: [DFBHD] Baldo's New M60 Sight
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Old 07-20-2023, 08:36 AM
Baldo_the_Don is offline Baldo_the_Don
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What happened with these reticles is I discovered a trick to sort of get around the draw method's lack of blendable alpha.

Some lines, you want them to be less than a pixel thick. With the index alpha draw method, the greyscale image of the reticle sets alpha levels for each pixel, so the brighter a pixel is, the more transparent it is in game. This is great as long as your reticle has only one color.

The alpha test draw method allows for many colors, but only one level of alpha.

However...

I discovered that, where you want a one pixel thick line to look less than a pixel thick, you set every other pixel in that line to full alpha. At least, with the way the graphics work on my computer, the game makes the reticles pretty blurry, and the line of dots kind of blends enough to seem like a transparent line.

cz_hr06_GPO.jpg:
German Precision Optics offer the GECO Black 1-8x24F1 scope with the Taci reticle.

cz_hr06_PA_Nova.jpg:
The 50m hashes on the Primary Arms Nova reticle work so well this way.

cz_hr06_SG552_ACOGch.jpg:
The ACOG crosshair for the Sig-552 is my masterpiece of this trick.

I'm in such a good mood!



cz_hr06_69-147_60moa.jpg:
Oh, the fine lines, the tiny, clear 10 and 5 moa dots, the 16.59 moa illuminated cross (okay, it's actually 16.43 moa, but you do what you can with the resolution you have, y'know?).

cz_hr06_Aurora.jpg:
The ACSS. Decently scaled and functional. I think...
Attached Images
File Type: jpg cz_hr06_GPO.jpg (130.9 KB, 12 views)
File Type: jpg cz_hr06_PA_Nova.jpg (130.2 KB, 12 views)
File Type: jpg cz_hr06_SG552_ACOGch.jpg (427.3 KB, 13 views)
File Type: jpg cz_hr06_69-147_60moa.jpg (123.6 KB, 10 views)
File Type: jpg cz_hr06_Aurora.jpg (179.6 KB, 11 views)
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Last edited by Baldo_the_Don; 07-21-2023 at 08:26 AM.
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