Quote:
Originally Posted by Oscarmike247
Well i seem to have singled out the problem to actions with looping scripts.
I added a new looped script with not action...
If eq(v60, 1) then
Endif
... the game runs fine.
But as soon as you add an action, even something as simple as text ("testing") it will crash. But if you remove 1 action from another looped script it will work again.
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Like I said before it may only look that way because other wacs in the past have failed in similar fashion with far fewer instructions in them than this one.
Also leaving out never() is not really looping in the strictest sense of the word, instructions in the same stream may be executing in the same instance, shorten your script and leave as many vars switched off until needed, use else, chain, link etc to exclude or reduce incidences of them queuing too long or firing whilst other variables are operating.