Figured it out. Its actually much more simple than we thought.
Make a pre-mission event to set var1 to 1.
Use wac script.
If piskills(v1) then
Inc (v1)
Inc (v2)
Endif
V1 is number of kills needed to trigger which will always stay 1 ahead of current kills. V2 will reflect actual number of player kills.
If you need to reset or set number of player kills, simply set v2 to 0 or whatever number you need.
Just tested and it works perfectly.
Last edited by Oscarmike247; 05-08-2018 at 03:04 PM.
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