Quote:
Originally Posted by DennisRotten
I used them now and it work great!
|
Glad to hear it.
Even though DF uses voxel raster graphics it works for me (helped by today's high speed processing)
It involves forcing a workaround by re-directing the engine throughput to a dll.
Using the "method" with launch parameters on your games permits the use of OpenGL - 3dfxgl.dll, atioglxx.dll or Direct3D - dxd3d9.dll, dxgi.dll etc..
You can get 3rd party software freely available on the internet to inject the dll fx code as well.
But thanks to --BulletMagnet-- you don't need to bother with this complexity now
Stompem Over and Out