Yeah, I hate that. It's the clipping glitch. It's when the engine just says *nope I'm done* when there's too many objects together at once, and stops detecting collision against the player model.
Things that aggravate collision detection (from personal experience):
- Too many fog items in one area
- Lots of AI close together (and especially AI mixed with the fog items)
- Many items in a small area (like tunnel objects)
I've had this happen to me three times already. It's pretty annoying. Sometimes you can only have 50 or so AI on the map because of the engine limitations. Hopefully they fix it for the next game.
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