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Old 10-09-2002, 04:36 AM
DevilDog#1 is offline DevilDog#1

Join Date: Jul 2002
Posts: 7,040

How to make humvees move and choppers fly?

Ok, I know lot of people have been waiting for this one. Mind you this tutorial just makes the humvees move in circles or n in a very simple waypoint pattern. Still working on Events and Trigger Areas. So, the AI part of the vehicales still needs to be added

This tutorial will just show how to make the Black Hawks (BH) fly. Humvees work the same way, accept for the fact that humvees have no Z-values. I'll be using the DVD1 Terrain that came originally with the MP Demo. You can use any other terrain you want.

Lastly, I assume the reason you are reading this tutorial is because the building work fine for you. If you don't know how to make maps please look @ the "How to make map in BHD MP Demo" thread.

Here are the steps:

1. Start the BHD Demo MED.
2. Select the default Mission Terrain, DVD1, from General Information box, under Edit menu and hit OK.
3. Depending on your machine, the Med loads the Terrain and it appears in the main workspace.
4. Hit Insert on your keyboard to activate the Insert Mode. Or you can also do right click once with the mouse and select the Insert.
5. Click on the part of the map where you want to add the BH.
6. Insert Items box appears.
7. Select Vehicles, and then select Fblkhawk Indestructable Blackhawk with two miniguns. Hit OK button.
8. Depending on your Zoom level BH will appear as a read mark on the map.
9. Use + on number keypad or pageup to zoom in. And visa versa for - or pagedown to zoom out
10. Hit the Insert key once again to leave the Insert Mode. Or you can also do right click once with the mouse and select the Insert.
11. Select the BH and then hit the 3D Wireframe button, near the top right hand corner.
12. Once again, use + on number keypad or pageup to zoom in. And visa versa for - or pagedown to zoom out.
13. Holding down the Shift key do arrow up, to bring the BH above the ground level. For minor tweaking use Shift and Ctrl with arrow up or arrow down.
14. Hit the 3D Wireframe button again.
15. Hit the Unselect All button to deselect the BH.
16. Go to Edit menu and then select Groups.
17. Groups box appears.
18. Select 3- and in the Description type BH#1. Hit OK button.
19. Go to Edit menu and then select Waypoints.
20. Waypoints box appears.
21. Select 1- and in the Description type Makes BH#1 Move. Leave the Color as Orange. Hit OK button.
22. Select the BH on the map by left clicking once on it.
23. Now rigt click on the BH and select Edit Items Attributes.
24. Items Attributes box appears.
25. Make sure that the AI Textfile under AI Variables has H_BHAWK. Leave the Groups Box as None and Neutral (Green). For Hummvees please select [/b]J_Jeep[/b].
26. On the same box, under Waypoints select Makes BH#1 Move from List. Hit OK button.
27. Hit the Unselect All button to deselect the BH.
28. Activate the Insert Mode and click on the map where you want to add first way point.
29. Insert Items box appears.
30. Select Marker, and then select Waypoints. Hit OK button.
31. Repeat above step three more times.
32. Leave the Insert Mode.
33. Now select all the waypoints you just created in the order they were created.
34. Once all the waypoints are selected, right click and Edit Items Attributes.
35. Items Attributes box appears.
36. Under Waypoints select Makes BH#1 Move from List.
37. On the same box enter 30 in the left box of the Z option. Hit OK button.
38. Notice that the waypoints now have Orange color lines going though their centers, forming a circle.
39. Hit the Unselect All button to deselect the waypoints.
40. Add a Blue team and red team insertion points near the BH.
41. Select Save As option under File menu and then Export Binary Misson option, also under the same menu.
42. Close the Med and pack the file either using the PACKIT.EXE or the pack demores.pff TDMM_01x.bms. Where x represent the letters a, b, or c.
43. Start BHD Demo, host, and see your first BH fly.

Steps for making hummvees move are similar. Just don't enter any Z values as we did in step # 37.
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Last edited by DevilDog#1; 10-10-2002 at 10:53 AM.
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