Ok, I know lot of people have been waiting for this one. Mind you this tutorial just makes the humvees move in circles or n in a very simple waypoint pattern. Still working on Events and Trigger Areas. So, the AI part of the vehicales still needs to be added
This tutorial will just show how to make the Black Hawks (BH) fly. Humvees work the same way, accept for the fact that humvees have no Z-values. I'll be using the DVD1 Terrain that came originally with the MP Demo. You can use any other terrain you want.
Lastly, I assume the reason you are reading this tutorial is because the building work fine for you. If you don't know how to make maps please look @ the "How to make map in BHD MP Demo" thread.
Here are the steps:
1. Start the BHD Demo MED.
2. Select the default
Mission Terrain, DVD1, from
General Information box, under
Edit menu and hit
OK.
3. Depending on your machine, the Med loads the Terrain and it appears in the main workspace.
4. Hit
Insert on your keyboard to activate the
Insert Mode. Or you can also do right click once with the mouse and select the
Insert.
5. Click on the part of the map where you want to add the BH.
6.
Insert Items box appears.
7. Select
Vehicles, and then select
Fblkhawk Indestructable Blackhawk with two miniguns. Hit
OK button.
8. Depending on your Zoom level BH will appear as a read mark on the map.
9. Use
+ on number keypad or
pageup to zoom in. And visa versa for
- or
pagedown to zoom out
10. Hit the
Insert key once again to leave the Insert Mode. Or you can also do right click once with the mouse and select the
Insert.
11. Select the BH and then hit the
3D Wireframe button, near the top right hand corner.
12. Once again, use
+ on number keypad or
pageup to zoom in. And visa versa for
- or
pagedown to zoom out.
13. Holding down the
Shift key do
arrow up, to bring the BH above the ground level. For minor tweaking use
Shift and
Ctrl with
arrow up or
arrow down.
14. Hit the
3D Wireframe button again.
15. Hit the
Unselect All button to deselect the BH.
16. Go to
Edit menu and then select
Groups.
17.
Groups box appears.
18. Select
3- and in the
Description type
BH#1. Hit
OK button.
19. Go to
Edit menu and then select
Waypoints.
20.
Waypoints box appears.
21. Select
1- and in the
Description type
Makes BH#1 Move. Leave the Color as
Orange. Hit
OK button.
22. Select the BH on the map by
left clicking once on it.
23. Now
rigt click on the BH and select
Edit Items Attributes.
24.
Items Attributes box appears.
25. Make sure that the
AI Textfile under
AI Variables has
H_BHAWK. Leave the
Groups Box as
None and
Neutral (Green). For Hummvees please select [/b]J_Jeep[/b].
26. On the same box, under
Waypoints select
Makes BH#1 Move from
List. Hit
OK button.
27. Hit the
Unselect All button to deselect the BH.
28. Activate the
Insert Mode and click on the map where you want to add first way point.
29.
Insert Items box appears.
30. Select
Marker, and then select
Waypoints. Hit
OK button.
31. Repeat above step three more times.
32. Leave the
Insert Mode.
33. Now select all the waypoints you just created
in the order they were created.
34. Once all the waypoints are selected,
right click and
Edit Items Attributes.
35.
Items Attributes box appears.
36. Under
Waypoints select
Makes BH#1 Move from
List.
37. On the same box enter
30 in the
left box of the
Z option. Hit
OK button.
38. Notice that the waypoints now have Orange color lines going though their centers, forming a circle.
39. Hit the
Unselect All button to deselect the waypoints.
40. Add a Blue team and red team insertion points near the BH.
41. Select
Save As option under
File menu and then
Export Binary Misson option, also under the same menu.
42. Close the Med and pack the file either using the
PACKIT.EXE or the
pack demores.pff TDMM_01x.bms. Where x represent the letters a, b, or c.
43. Start BHD Demo, host, and see your first BH fly.
Steps for making hummvees move are similar. Just don't enter any Z values as we did in step # 37.