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Forum: Delta Force 09-11-2017, 01:07 AM
Replies: 5
[DFBHD] LWF file?
Views: 188
Posted By ~BLÃÐE~
lol no m8 loose wave format

lol no m8 loose wave format
Forum: Delta Force 09-09-2017, 07:34 AM
Replies: 5
[DFBHD] LWF file?
Views: 188
Posted By ~BLÃÐE~
Been a while since i played with them but LWF are...

Been a while since i played with them but LWF are the sound file listing for the game
You need LWFbuilder tool from the BHD Mod Tools
Extract the game.lwf from DFX2 use the tool, LWF to TEXT button...
Forum: Gaming Talk 09-09-2017, 07:20 AM
Replies: 11
Views: 391
Posted By ~BLÃÐE~
no no delete the steam icon and make a new one...

no no delete the steam icon and make a new one from directory, try that
Forum: Gaming Talk 09-08-2017, 12:38 AM
Replies: 11
Views: 391
Posted By ~BLÃÐE~
im using both of these (space)/d (read from...

im using both of these
(space)/d (read from directory)
(space)/exp CM (read from expansion folder/ CM Mod)

Sometimes when i go to start the game with the exp/CM Mod extension it will lock up and...
Forum: General Chat 09-06-2017, 01:52 AM
Replies: 4
Views: 148
Posted By ~BLÃÐE~
So you are using unity assets and bringing them...

So you are using unity assets and bringing them into DFX2 engine?
Cool

Have you seen the Urban Ops Mod by Standalone?
He used lots of mod bits from other mods and added assets from unity to make...
Forum: Gaming Talk 09-06-2017, 01:34 AM
Replies: 11
Views: 391
Posted By ~BLÃÐE~
the /d command still works in BHD JO and DFX2...

the /d command still works in BHD JO and DFX2 with steam copies.

The biggest issue people are having is Win10 and DirectPlay not being enabled, you have to enable it for NW games to work
Forum: News 08-31-2017, 06:43 PM
Replies: 12
Views: 433
Posted By ~BLÃÐE~
Congratz on such a big database

Congratz on such a big database
Forum: News 08-30-2017, 09:02 PM
Replies: 3
Views: 459
Posted By ~BLÃÐE~
ok cool TY :)

ok cool TY :)
Forum: News 08-30-2017, 12:35 AM
Replies: 3
Views: 459
Posted By ~BLÃÐE~
Hi Scott, first off Thanks for all the work you...

Hi Scott, first off Thanks for all the work you have done to get this all working.

Ok, i edited the config file installed fine.
If i go to Status
http://www.nova-outpost.com/PHPScript/status.php...
Forum: News 08-25-2017, 04:09 PM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
Glad to hear you got it working :clap2:

Glad to hear you got it working :clap2:
Forum: News 08-23-2017, 04:58 AM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
how can i email you a 1gig file lmao There...

how can i email you a 1gig file lmao

There are different download sites to get it from, not sure why you are having so many problems but try the links below, if one doesn't work try another
...
Forum: News 08-04-2017, 06:43 AM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
Yes extract 1 file Double Click to install

Yes extract 1 file
Double Click to install
Forum: News 08-04-2017, 12:32 AM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
https://thomas.vanhoutte.be/miniblog/unexpected-en...

https://thomas.vanhoutte.be/miniblog/unexpected-end-of-archive/
Forum: News 08-03-2017, 11:44 PM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
UNEXPECTED END OF ARCHIVE Are you using WinRAR...

UNEXPECTED END OF ARCHIVE
Are you using WinRAR to unzip the file?
Forum: News 08-03-2017, 09:23 PM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
Do you have BHD installed? What problem do you...

Do you have BHD installed?
What problem do you have?
Forum: News 08-02-2017, 05:15 AM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
Thanks Scott TedSmelly did 90% plus on his own...

Thanks Scott TedSmelly did 90% plus on his own over years to get it to this point.

@Stompem
Hi Stompem,
You can setup AI in the (Med) Mission Editor via the "AI Attributes" and control what they...
Forum: News 07-29-2017, 06:24 AM
Replies: 24
Views: 823
Posted By ~BLÃÐE~
TIOcoop Mod V1.9.2

You are able to install our Mod with BHD only or with BHDTS installed on your computer. Both BHD and BHDTS players can join a TIOcoop Mod server and play together.

RELATED INFO
TIOcoop Mod can...
Forum: Delta Force 07-03-2017, 03:07 PM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
I will bundle and give you MS. Yes the OED will...

I will bundle and give you MS.
Yes the OED will show view 3di, show rendered image of model
Forum: Delta Force 07-03-2017, 02:33 AM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
Yes there is something wrong in the process 1....

Yes there is something wrong in the process
1. Extract 3di (using PFF Editor)
2. Convert to .obj (think this is where u are having issues)(use MilkShape with BHD plugin)
3. Import into 3DMAX (.obj...
Forum: Delta Force 06-30-2017, 05:23 PM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
What is the name of your object bits Do they...

What is the name of your object bits
Do they start with 01box and not Box01 in 3Dmax before you export them.

A simple box will have
01box (box name)
CB01_box (Collision Box for box)
Forum: Delta Force 06-20-2017, 04:55 PM
Replies: 2
Views: 91
Posted By ~BLÃÐE~
You need to set your Z values Highlight item...

You need to set your Z values

Highlight item (So is Yellow) right click it "Edit Item Attributes"
You will see Position X, Y Z.
Tick Absolute Height

Now your locomotive will stay at same...
Forum: Delta Force 06-20-2017, 04:15 AM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
If that id is already in use it will throw thing...

If that id is already in use it will throw thing out of wack by showing wrong item.
I like to start with an id above that used in BHD e.g. 107000 so i know it won't clash

Ok just doubled...
Forum: Delta Force 06-18-2017, 05:14 PM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
Wshack1 is the model (working model) Wshack1xa...

Wshack1 is the model (working model)
Wshack1xa is the husk (destroyed model)
change the id number to 107001 so it doesn't clash with current id in BHD

begin "EXP - Wooden shack w/camo netting"...
Forum: Delta Force 06-17-2017, 10:23 PM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
Just add info to items.def and add items to pff ...

Just add info to items.def and add items to pff
Let me know which item and i will give you the info to add

You will first need the coding from the TN Exp items.def and transfer it to the BHD...
Forum: Delta Force 06-16-2017, 06:12 PM
Replies: 25
Views: 495
Posted By ~BLÃÐE~
With MilkShape you will need the BHD plugin which...

With MilkShape you will need the BHD plugin which i can give you if needed. The plugin only works on the early version 1.7.0

i re read some of this, you only want to change the skins right?...
Showing results 1 to 25 of 121

 
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