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-   -   Collision box tool for 3DS max (https://novahq.net/forum/showthread.php?t=62935)

Oscarmike247 01-26-2024 08:26 AM

Collision box tool for 3DS max
 
Maybe this is old news for some people, but I'm just now finding this tool. Took my collision creation workflow from tedious hours to simple minutes.

This thing is super useful for quickly creating collision boxes for your custom game models.

You just convert the object to editable poly, select the polys that you want to make a collision box around, and it will create a convex hull around that selection of polygons.

You can also make it generate a simple box around the polygon selection.

I've tested it out in joint ops and both the convex and box shapes work as collision boxes beautifully.

https://www.scriptspot.com/3ds-max/scripts/ucx-tool

~BLÃÐE~ 01-27-2024 04:55 PM

Old News? a game changer lol, the time i spent doing CB's put me off doing models
If you can do it that easy now wow, might have to have a look..

Oscarmike247 01-27-2024 10:32 PM

1 Attachment(s)
Quote:

Originally Posted by ~BLÃÐE~ (Post 413366)
Old News? a game changer lol, the time i spent doing CB's put me off doing models
If you can do it that easy now wow, might have to have a look..


The more I use it, the more I wish I'd found this earlier. I like the option to adjust the shell size, so you can make it generate the CB larger or smaller than your poly selection. which is nice for walls where you want the CB to be a bit bigger.

I finished the CB's on this watch tower in less than 10 minutes. And they all work perfect first time. I didn't even have to manually adjust any of the CB's. This would have taken me at least an hour before, especially for the diagonal reinforcement bars on the tower.


https://novahq.net/forum/attachment....1&d=1706416083


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