Joint Operations
Hi,
How to make the sniper in JO prone and more upcoming questions |
|
|
I didn't have the medman
|
Quote:
|
Quote:
|
Quote:
I can tell you the following. AI behaviours and animations are generally controlled by the following settings: alert state - green or red (yellow unproven) guarding - on / off blind - not blind etc. The alert state is probably the one you want to change but sometimes it's difficult to override in the game. |
Quote:
|
Quote:
Using DFXMEd 2.60 for JO is old info. :hump: BTW Speaking of JO... I can make AAS for JO with the MEd. You should try it. :nerd: |
Quote:
|
Advance And Secure. Learned this myself yesterday!
|
Quote:
|
You can play AAS in Single Player and it's fun because you have to take over the PSP's (PSP = Progressive Spawn Point) before the enemy bots do.
Once at the PSP you haven't got it yet, you have to hold it for a fair period of time- in the meantime this gives time for bots to swarm the PSP's as you take them, creating reasonable scenarios. |
Yes, its fun I'm creating one right now, its optimized to single player rather than COOP and its just like the mission " Base Defence ". But in my mission you have to raid and capture 3 Locations and attack enemy AAAs simultaneously via Rangers and 10th Mountain.
|
All times are GMT -5. The time now is 06:36 AM. |
Powered by vBulletin®