Battletank 1942
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I dont get it? Model of tank wasn't present in 1942?
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Physics & Rendering...
In the pipeline...
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Development screens of User Interface and Map Editor.
http://gardenshedproductionsinc.com/...e_screen01.jpg http://gardenshedproductionsinc.com/...een01sized.jpg |
Looks pretty simple :clap2:
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Drag and drop interface with live simulation Set AI attributes without scripting Way-points, zones and regions Auto doors and other occluder based objects Various items like vehicles weapons ammo health and explosives etc Editing and importing of the terrain Painting textures and vegetation Transferring of scene objects from one map to the other... More to come... |
Update: BattleTank1942 will now be a level in the main game, the name of which is yet to be released.
GUI: HUD Operative Unit - Development well underway. http://www.gardenshedproductionsinc....eenshot024.png Android Unit - Early stages weapon positioning and texture development. http://www.gardenshedproductionsinc....eenshot026.png |
AI Classes added so far.
Mechs Tanks AVs Drones Droids Cyborgs Andriods Creatures.... http://www.gardenshedproductionsinc....eenshot800.png |
Musical theme development will evolve around the original concept developed for the BattleTank 1942 menu.
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Nice work stomp!
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Update:
GUI: HUD Color Testing HUD color changes in relation to general ambience especially during weapon firing. Weapon Position Muzzle fire position check http://www.gardenshedproductionsinc....eenshot036.png |
:gj:
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That looks neat!
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Update: 64bit Engine
Render Test: Water plane and skybox http://www.gardenshedproductionsinc....eenshot062.png |
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When is the demo? :read:
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What are your distribution problems stomp?
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