First install regular NILE (JOTR_NILE_082604_xx.exe (Included in archive)). After install update it, using its own update Function.
After that copy the NILE folder from the ZIP File and overwrite your original (installed) NILE folder. Voila.
Now when you start it and check in Version, you should find NILE 1.6
Supported Games: DFX2, JOTR, JOEFile Name: Nile Editor Tutorial by Damor _TZW_.pdf
The following document has been created to make your Joint Operations / Delta Force Xtreme 2 Mission creation using the Nile Mission Editor program a little easier. I have extracted the terrain images from NILE and also the basic map creation start up information. So on with the show.
This program will fix the problems which occur with COOP maps build with the NILE program from NovaLogic.
Convert your old (sysdumping/waypoint-less) NILE maps with this tool and the waypoints are working again and the sysdumps are gone.
This program is created for the official JO update 1.6.7.13.
WARNING! DO NOT INSTALL NILE INTO A GAME DIRECTORY! DOING SO MAY DAMAGE THE GAME AND REQUIRE A RE-INSTALL.
NILE SHOULD BE INSTALLED INTO ITS OWN FOLDER.
*Setup
The first time that Nile runs it will request you to locate the game directory. Simply select the folder that you have Joint Operations installed in and press the OK button. If you change install directories you can locate the new directory through the File|Preferences menu item.
Help
Help documentation is available through the Help menu. Or you can seek help in the 'Maps and Mods' forum at http://www.novaworld.com.
Updating
Nile can easily be updated through the Help | Update menu item, or by running the update.exe from the Nile install directory. Check for updates frequently. Nile will have many new features and changes for the indefinite future.
About
Nile is BETA software and represents the future direction of Novalogic level editing tools. We have brought the community into the development process for Nile because we believe that the community represents the future of all our products. Help us to make Nile the definitive tool for level editing by giving your feedback about this tool on our 'Maps and Mods' forum at http://www.novaworld.com. We want to hear from you.
With this easy to use program you can setup your AI's in your custom map a bit easier.
Changes to 6.6.5
- AI's -> 'Groups' added
- AI Overview -> 'Groups' added
- Objects -> 'Groups' added
- AIs & Objects -> select by group added
- add Group dedect SND_MARKER & EFFECTS members
- history bug fixed
- NLH update Nile vers. 0.86 & 0.85
- include wac editor(1.2.3.0)
- several stuff updated.
- known bug's removed.
Changes to 6.6
- fixed delete empty wplists
- add file history
- changed statistic (total different Objects) now only visual objects
- include newest wac editor(1.2.2.0)
- several stuff updated.
- known bug's removed.
Changes to 6.5.9
- fixed sound list problem (without soundpack)
- fixed wac editor syntax check problem
- include newest wac editor(1.2.0.8)
- several stuff updated.
- known bug's removed.
Changes to 6.5.8
- overwatch loaded npj file in the background (easy reload by changing)
- include 1.2.0.7 wac editor update
- several stuff updated.
- known bug's removed.
Changes to 6.5.6
- add new option -> save/restore Alert State,Attributes of all AIs (also automaticly)
>>> so you don't lose your NLH settings anymore (Attributes,Alert State) <<<
- you can NLH register to NPJ Files (then dbl click on a npj-file open NLH)
- include last wac editor update
- several stuff updated.
- known bug's removed.
Changes to 6.5
- add IC4 AI replace
- new wac editor (to choose in option old/new)
- several stuff updated.
- known bug's removed.
Step 1 (NILE Tutorial) - Teaches you how to use Nile.
Step 2 (NILES Little Helper Tutorial) - Teaches you how to configure your AI in various ways
Step 3 (WAC Tutorial) - Teaches you how to program in WAC, by the time you have read this, you will be typing out your wac file by hand.
Everything typed by BRAD G~RSU~ Apart from the "how to use nile" tutorial ( Credits to Sarc )
This mapping tool is created for Joint Operations, but can probably be used for DFX as well. It is made to combine the NILE and DFXMED editor by allowing project files to be converted between the 2 formats. The tool is intended for maps to be exported to .bms in the end using DFXMED, which unlocks more features for NILE users. Some of the features can be set up in NILE itself in the object properties, the converter will recognize and translate these extra settings to make it work again.
Super Awesome WAC Editor is a simple text editor. It helps NILE users import their NILE Projects, and write scripts faster. Totally FREE! Visual Basic PowerPack is required.
This mod brings all the Delta Force: Black Hawk Down objects, terrains and weapons to Joint Operations: Typhoon Rising.
Unfortunately, Novalogic has not enabled this mod for online
play. It is only possible to play this mod on a LAN, hosting on
Novaworld will give an error message.
For now 3 or 4 years we have been working on this mod trying to get things done the right way this time so the community can enjoy something new and improved so people cannot believe how much stuff we have done in the past 3 to 4 years for game that might be dead but there still people playing it because the enjoy this game play because it's still a great game.
Stand Alone Battle X Mod for Joint operations typhoon Rising
Things that are put inside the mod
(1) a lot more stuff put in from battle field 2
(2) fixed all Iron Sights and scopes
(3) all Delta force extreme 1 and 2 Terrains are in this mod
(4) all joint Ops Terrains are in this mod
(5) new Terrains that I imported from battlefield 2
(6) Terrains that I had made by my self
(7) Nile and the med editor wheel Works properly
Changes and tweaks to this mod
Some vehicles have been updated and upgraded for better performance with less lag all vehicles have their normal speed like the original game had all new sounds for all of the weapons and some vehicles. All new handheld weapons and replacement weapons and vehicle weapons a lot of new items as objects decorations buildings some buildings and decorations are from international conflict mod for some of the settings for the Terrains a lot of work has been done to this mod it took so many years to accomplish to get things right and also get things done the way it needed to work the right way without lag and system dumps.
Stand-alone battle X System requirements:
Windows 10 64-bit 32-bit
8 gigs of RAM or higher
Processor AMD Ryzen 5 1400 Quad-Core Processor, 3200 Mhz, 4 Core(s), or higher or better
NVIDIA GeForce GT 1030 or higher or better
7.1 surround sound or lower
7 GB of free space total 9 GB
Graphics settings into game need to be on Max settings to be played smooth.
The mod version is 1.9.0.7 full and ready to play.
ALT DOWNLOAD URL: https://www.moddb.com/mods/stand-alone-battle-x
Stand Alone Battle X combined arms gold coming for the ones that can only play combined arms gold.
For now 3 or 4 years we have been working on this mod trying to get things done the right way this time so the community can enjoy something new and improved so people cannot believe how much stuff we have done in the past 3 to 4 years for game that might be dead but there still people playing it because the enjoy this game play because it's still a great game.
Stand Alone Battle X Mod for Joint operations combined arms gold
Things that are put inside the mod
(1) a lot more stuff put in from battle field 2
(2) fixed all Iron Sights and scopes
(3) all Delta force extreme 1 and 2 Terrains are in this mod
(4) all joint Ops Terrains are in this mod
(5) new Terrains that I imported from battlefield 2
(6) Terrains that I had made by my self
(7) Nile and the med editor wheel Works properly
Changes and tweaks to this mod
Some vehicles have been updated and upgraded for better performance with less lag all vehicles have their normal speed like the original game had all new sounds for all of the weapons and some vehicles. All new handheld weapons and replacement weapons and vehicle weapons a lot of new items as objects decorations buildings some buildings and decorations are from international conflict mod for some of the settings for the Terrains a lot of work has been done to this mod it took so many years to accomplish to get things right and also get things done the way it needed to work the right way without lag and system dumps.
Stand-alone battle X System requirements:
Windows 10 64-bit 32-bit
8 gigs of RAM or higher
Processor AMD Ryzen 5 1400 Quad-Core Processor, 3200 Mhz, 4 Core(s), or higher or better
NVIDIA GeForce GT 1030 or higher or better
7.1 surround sound or lower
7 GB of free space total 9 GB
Graphics settings into game need to be on Max settings to be played smooth.
The mod version is 1.9.0.7 full and ready to play.
This mod is a stand alone mod like AW2 don't install it in your NovaLogic folder
ALT DOWNLOAD URL: https://www.moddb.com/mods/stand-alone-battle-x/downloads/stand-alone-battle-x-jo-combined-arms-gold
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it
Skin Changes
-Quite a few changes on both sides.
Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.
Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em
Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed
Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it
Skin Changes
-Quite a few changes on both sides.
Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.
Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em
Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed
Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.
Allows for the IC Mod to work with Joint Operations Combined Arms
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it
Skin Changes
-Quite a few changes on both sides.
Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.
Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em
Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed
Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.