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By We Kill All Version 0.40 500 Downloads Website Added 04/25/2005 Add Comment PermaLink
Supported Games: DF1 File Name: iplogger40.zip

DF1 IPLogger
IPLOGGER 4.0 - IP Logger and Banner tool from We Kill All. Allows you to send messages, log IP's, ban players etc.



By We Kill All 1,967 Downloads Added 05/05/2002 Add Comment PermaLink
Supported Games: DF1 File Name: DF1_AK47.zip

DF1 AK-47 Single Player Add-On
Gives you a AK-47 to fight with in Single Player.



By fries naa 274 Downloads Added 01/28/2005 Add Comment PermaLink
Supported Games: DF1 File Name: C08M61 kill sandy lake.zip

DF1 Kill Sand Lake Map
This map allows you to disable the Sandy Lake map on DF1. This map has the DM and CTF disabled so that it does not show in the selection screen since the Map Manager has issues with this map. Packing this map into the pff will override the stock map allowing you to bypass this map when hosting.



By Razor(Terranova) + Many others Version 1.0 1,657 Downloads Website Added 06/08/2005 Add Comment PermaLink
Supported Games: DFBHDTS File Name: DF_REDUX_V1.0.exe

BHD / BHDTS Delta Force: Redux Mod
Features:

1. Guns=Saw,Law,mp5,barret,300 tatical,m16/203,m4,claymore,stachel,Gas bomb,Hand grenade,Smoke grenade,m9 berrta.

2. Maps=Medium to small maps.Open area maps to where it not like bhd city maps.hilled terrians with some foliage here and there.4 to 5 original stock maps from df1 and a few good new ones that go with the df1 feeling.

3. Settings=There is no medics or psps available in the game but the psp is aviailable in the med that comes with the Mod.You dont have a choise of a gunner and sniper and ect... you can only be a delta force 1 to 8.delta force 1 to 8 is just a skin change or a model change in the char.so that means they all have the same setting but diffrent skin or model.the char speed in the game is a little bit faster than a cqb from bhd.you can now jump and shot your gun.the guns in the game have very little recoil.on some maps the black dot from the old days might appear in a way.

New Kill System:

If you kill a enemy with a weapon no matter what weapon it is some times you will get a kill bonus.

DELTA FORCE RELIVES



By CROTCHROT 201 Downloads Added 10/16/2001 Add Comment PermaLink
Supported Games: DFLW File Name: LW_DetonatorSkin.zip

DFLW Detonator Skin
Modifiacation of the Detonator. lmao! Don't drink and kill



By CROTCHROT 288 Downloads Added 10/16/2001 Add Comment PermaLink
Supported Games: DFLW File Name: LW_ShootingTargetSkin.zip

DFLW Shooting Target Skin
Modifiacation of the Shooting Target. Kill that bastard!



By Razor Version 1.0 4,345 Downloads Website Added 02/15/2006 Add Comment PermaLink
Supported Games: DFBHDTS File Name: terrormod.zip

Black Hawk Down Team Sabre War On Terror Mod
This mod is all about making the game look alot different that the game itself. With all the new skins, sounds, images, and text the game will feel alot different then BHD:TS.
All the buildings most of the vehicles have all new skins to make it look like they have been there for a long time.
All the new sounds for the game will make the game alot funner when using the old and the new weapons. The new text in the game will blow you away from the kill to the death messages.

This mod was made for people to battle more and more and to have alot new and better things to use.

Added all new skins to every thing
Added new sounds to all things in the game
Added all new menu pics to the game
Added new weapons:
M4
BR55 Rifle
BR55.6 Rifle
SR82-Sniper
M16 Scoped
Car/15 Scoped
G36 Scoped
G3 Scoped
M60 Silenced
G3 Scoped Silenced
M16 No Scope
Car/15 No Scope
M6c Auto Pistol
LG55 Machine Gun
Added all new death and kill messages
Added new grass for gungle and desert
Added all new team names ( replaced Red & Blue Team with differ name )
Added a new binocular skin.. ( you can see more with this skin )
And much more.....



By Razor Version 1.2 2,418 Downloads Website Added 02/15/2006 Add Comment PermaLink
Supported Games: DFBHDTS File Name: terrormod2.exe

BHD War On Terror: Terror Vengeance Mod
This mod is all about making the game look alot different that the game itself. With all the new skins, sounds, images, and text the game will feel alot different then BHD:TS.
All the buildings most of the vehicles have all new skins to make it look like they have been there for a long time.
All the new sounds for the game will make the game alot funner when using the old and the new weapons. The new text in the game will blow you away from the kill to the death messages.

This mod was made for people to battle more and more and to have alot new and better things to use.

War on Terror: Terror Vengeance (second release of the MOD)

New weapon skins
New weapon sounds
New DeltaForce and terrorist skins
Totally new menu
Added new weapons:
AR-10
SR-25
M240
SKS
SOPMOD M4
Glock 18-C
M1 Rifle
SIG SG552
War on Terror (initial release of the MOD)

Added all new skins to every thing
Added new sounds to all things in the game
Added all new menu pics to the game
Added new weapons:
M4
BR55 Rifle
BR55.6 Rifle
SR82-Sniper
M16 Scoped
Car/15 Scoped
G36 Scoped
G3 Scoped
M60 Silenced
G3 Scoped Silenced
M16 No Scope
Car/15 No Scope
M6c Auto Pistol
LG55 Machine Gun
Added all new death and kill messages
Added new grass for gungle and desert
Added all new team names ( replaced Red & Blue Team with differ name )
Added a new binocular skin.. ( you can see more with this skin )
And much more.....



By t3K|Mac Version 1.0 966 Downloads Website Added 09/28/2004 Add Comment PermaLink
Supported Games: DFX, JOTR, JOE File Name: JO_ServerStatusPHP-v1.0.zip

DFX / Joint Operations Server Status Script JO-Status
With this PHP script you are able to show the status of your favourite JO: TR, JO: E and/or DF: X servers at your site.
Shows you the following information:
servername
gametype
map time left
current/next map (with pictures)
how many players are in the server
the names of the players and the team where they in
player ping times, player class, player kill/deaths
Works with:
-JO: TR
-JO: E
-JO: Reality MOD
-DF: Xtreme



By t3K|Mac 1,364 Downloads Website Added 09/28/2005 Add Comment PermaLink
Supported Games: DFX, JOTR, JOE File Name: JO_PHPRat-v3.0.zip

DFX / Joint Operations JO-PHPRat
Features of JO PHP Rat v3.0:

Extremely fast
Kick/ban/kill/zero/swap/screenshot players with reason
Spectators are displayed separately in playerlist
Direct rat command execution
Edit gamesettings (serverpassword, teampassword, gametime, autobalance, startdelay, ...)
Edit missionlist (add, sub, clear, ...)
Edit weaponsettings (enable/disable weapons)
Supports multi-gameserver PunkBuster control (enable/disable, screenshotdelay,screenshotquality, ...)
Read and write ingame chats
Works with:
-JO: TR
-JO: E
-JO: Reality MOD
-DF: Xtreme



By BO Team Version 1.5 Final 858 Downloads Website Added 05/31/2013 Add Comment PermaLink
Supported Games: DFX2 File Name: BO_Mod_X2_150_Final_Update.exe

DFX2 Black Ops Mod X2 v1.5 Final Update
BO Mod 1.5 Final Released to the public.

You must have version 1.01 installed before installing this update.

This version includes many fixes and a few new goodies.

We have added the ability for S&D items.
Fixed some HUD lineup issues.
Added the Flame Thrower.
Introduced Destruction Points for coops.
Added more stats to the ending of all game types.
Made the AI harder to kill.
Adjusted many weapons to be more balanced.

For more install instructions, please see http://www.bomod.net



By IC Mod Team Version 4.1.2 2,445 Downloads Added 05/01/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2.exe

Joint Operations International Conflict (IC4 Mod) FULL v4.1.2
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.2 829 Downloads Website Added 05/15/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2_patch.exe

Joint Operations International Conflict (IC4 Mod) Patch v4.1.2
Updates IC Mod to v4.1.2 FROM v3.2.2

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.8 1,930 Downloads Website Added 05/01/2012 1 Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-8_CombinedArmsGold.exe

Joint Operations International Conflict (IC4 Mod) for Combined Arms Gold 4.1.8
Allows for the IC Mod to work with Joint Operations Combined Arms

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By Daniel Andersson Version 1.5 2,223 Downloads Added 11/25/2004 Add Comment PermaLink
Supported Games: DF2 File Name: df2fixer-installer.exe

DF2 Live Game Editor (DF2 Fixer)
Live host
Edit the all the working settings without need to restart the server. The effect will first take affect in the next map so the features can`t be abused.

17 Player patch

New settings
The start delay and end (the time for showing scores) is in seconds.

Promote function
Will show a text after the start delay (by admin messages)

Team generator
Will generate a new team to the next map by random/score/side or by people using a special tag in their name. (the teams will hopefully be the same size for next map)

Messages
Write messaegs to the game, public/red/blue or admin messages. The Admin messages is bold white text that will be visible in the right column (the kill list).

Player list
View name, score, kills, death, current gun and IP for the clients in the server.

Player Functions
Kick/ban/warn and trace IP functions

Fast link to the servers CB page.

Fast copy game information
Will cope the general information such as name, NK, password and place it in the clippboard.

Fast change
Will change the map without viewing the scores



By AnArKey Version 0.3 1,021 Downloads Added 04/24/2005 Add Comment PermaLink
Supported Games: JOTR File Name: jotrWeaponsRealismMod.zip

Features of this mod include:

You cannot move and aim with the scope/sights at the same time. You must stop to aim.
Non-sighted fire, "from the hip," is now very inaccurate. Still effective at CQB, but not much past.
Damage. Most shots are one hit kill. Some may not be.
Stun after taking a hit: Expect to be blinded for a moment if hit and you live. Since I cannot so far find a way to make you slow down or fall down, this is the best debilitation I could use. I knew that SOMETHING was needed to prevent people from firing right back a split second after having a bullet tear through them.
Rate of fire. Much higher for just about everything. Everything timed to be as close to real world as possible.
Limited ammo on emplaced weapons. 100 for nades, 200 for 50s. I should mention, both types of ammo are much more effective than before, so if you take careful shots, the ammo will last.
3x scope on M4 and AK47, with red dot reticles. This is the best balanced approximation of the current ACOG scopes used by Allied forces, and the Belarus PSO3.5x21 scope used by Russian forces.
Mortar much more effective. You can hit with perfect accuracy, at further range (almost 700M). A DIRECT hit will destroy any vehicle. Bring designators people! If some guy is sitting in a boat or APC, designate it, and any engineer with a mortar within 600M can and will blow his ass up.
AT4 and RPG are no longer very effective as anti-personell weapons. The blast radius is much smaller, and will only wound. Shaped charge anti-armor weapons don't do much when they direct a forward shaped charge into the ground.
APCs and BTRs given variable x8 scope, with elevation adjustment.
Vehicles can be destoryed with effectiveness by sustained fire. Machine guns are best, and the medium variety (M60, PKM, and best of all M240) can rip open a jeep pretty fast. Gunners have no excuse to let jeeps full of enemies drive past them anymore.
Recoil: Drastically more for standing, a good bit more for kneeling, and just a touch more while prone. Learn to use single aimed shots people, like the real military does.
Bullet spread. NONE. Bullets go where you aim when sighted. Exception is AT4, RPG, and M203s, which have a slight error as evidenced in actual usage.
Barret has fairly good anti-light vehicle use. Power, and faster follow ups (but you still must deal with recoil). 7-8 shots kill most jeeps, etc. Doable, but you certainly expose yourself to counter sniper and machine gun fire. You might even take out a APC with one, but expect him to shower you with his own 50 cal bullets before you do.
RPG and AT4 both use iron sights, with elevation adjustment, and you must stand still to raise the sights, just like the other weapons.
50 cal machine guns rip apart most everything they shoot at pretty fast. No more long sustained fire exchanges between vehicles.
Rocket choppers can destory all light vehicles with one DIRECT rocket hit, and all other vehicles with two DIRECT hits. Splash damage is minimal (only really effective against soliders).
Miniguns (both side mounted and front shooting) fire 5.56 rounds, and at a VERY fast rate. They also have a bit of a dispersal pattern. These are death giving machines. Hope to actually see Blackhawks used with effectiveness against infantry. Note, these rounds will NOT hurt a APC or BTR, so don't waste your bullets on them.
BTR given 50 cal machine gun for parity with APC. The blinding muffle flash and puff of smoke is likewise been reduced to give parity with the APC.
Mk19 launcher is accurate now. Dispersal before was ridiculous. These weapons are very accurate in real life, and are now.
50 cal machine guns kick now.