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By --Bullet Magnet--, Octane, Jonney934 Version 2.0 3,759 Downloads Website Added 01/15/2008 Add Comment PermaLink
Supported Games: DF2 File Name: DF2V2.0.zip

DF2 Mod 2.0 (DF2V2.0)
This mod is called DF2V2.0 for Delta Force 2, thats right, DF2. It's not quite dead yet. Our mod team has created a mod with 50+ new items, a few weapon skins, terrains, new text, menus, huds and more! Pull your ol' DF2 out of the closet and give it a whirl, and lets see some maps come out for it.



By --Bullet Magnet-- Version 1.0 840 Downloads Added 05/27/2007 Add Comment PermaLink
Supported Games: DF2 File Name: DF2_AK47Mod.zip

DF2 AK-47 MOD
The AK-47 is available in the game menu and replaces the m4 masterkey with the ak-47 graphics and sounds.



By --Bullet Magnet-- Version 1.0.2.3 789 Downloads Website Added 03/05/2008 Add Comment PermaLink
Supported Games: DF2 File Name: MNU Edit_1_0_2_3.zip

DF2 Menu Edit
Edit menu files for DF2 and change button text color and points to other values such as which images to edit for certain parts of the menu.



By --Bullet Magnet-- Version 1.0 311 Downloads Website Added 05/02/2011 Add Comment PermaLink
Supported Games: DF2 File Name: DF2 Host Settings.exe

DF2 Host Settings Editor
Configure some hidden settings for game hosts in DF2.



By A.Bullet Version 2.00i 3,919 Downloads Website Added 09/28/2004 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: UnofficialMapEditer-A.Bullet.zip

Joint Operations Unofficial MED Mission Editor
(90 MB) A very close to fully unlocked MED Map Editor for Joint Ops - this is the most substantial map editing tool available to date for Joint Ops. This Map editor is a BHD map editor which has been tweaked to allow use of 3DI wireframe mode, as well as full use of terrains (colormaps and heightmaps) as well as tiling. Additionally we added a new checkbox for the AAS gametype and the ability to modify distances for LFP spawns. Have fun and Get mapping.. NOTE: Extract zip file to a temporary directory - then read README before proceeding.



By A.Bullet 597 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: ABulletsObjectExporter.exe

A.Bullet's 3di Object Exporter
Export all files related to a 3di File

This is his updated version for JO and DFX as well as BHD and C4.

You need a decrypted def file for the game you want to extract..

It will pull all files in that def to a folder for each 3di

In that folder you will find all related info for that 3di..

Def file, 3di, textures, husk etc..




By Dr. Bullet 880 Downloads Added 05/06/2002 Add Comment PermaLink
Supported Games: DFLW File Name: AlphabetInArrowsLW.zip

Alphabet In Arrows DFLW Mission Editor
This is not really a tutorial, but it's got somthin a lot of people will like. This guy has written the Alphabet with arrows. This will save alot of time when you are putting a name in your map, and also will let everyone know who made it



By A.Bullet 5,624 Downloads Website Added 06/27/2002 Add Comment PermaLink
Supported Games: DFTFD File Name: SD_NameEditor.exe

DFTFD Name & Macro Editor (ScreamingDemon)
This tool will allow you to hex your name and edit your macros in DF:TFD. It comes complete with a charmp map. Great too

***ISSUES?***
If you are having problems with this name editor, try downloading and running the path fixer and try again.l!



By A.Bullet & EE 281 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: bhd_blank_scene.zip

3DSMax BHD Scaled Scene Setup
Set for 3d max in max format.

This setup by AB, I use it for the base when I start a model.
The scale is 1 square = 1/4 meter.

Click here for a tutorial: http://novahq.net/pages/tutorials/bh...-3dsmax-scene/



By A.Bullet & EE 456 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DF1, DF2, DFLW, DFTFD, DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: PFF_Batch_File.zip

PFF Creator Batch File
A handy batch File for creating pff files.

Originally by Ab for his JO Med, this version by EE.

Make sure you put the Pack.exe in the same folder as this batch file, it's in your Game directory..

Contains AB's original, plus mine, can be used for any DF Game.
Just alter to suit....



By AnArKey Version 0.3 1,021 Downloads Added 04/24/2005 Add Comment PermaLink
Supported Games: JOTR File Name: jotrWeaponsRealismMod.zip

Features of this mod include:

You cannot move and aim with the scope/sights at the same time. You must stop to aim.
Non-sighted fire, "from the hip," is now very inaccurate. Still effective at CQB, but not much past.
Damage. Most shots are one hit kill. Some may not be.
Stun after taking a hit: Expect to be blinded for a moment if hit and you live. Since I cannot so far find a way to make you slow down or fall down, this is the best debilitation I could use. I knew that SOMETHING was needed to prevent people from firing right back a split second after having a bullet tear through them.
Rate of fire. Much higher for just about everything. Everything timed to be as close to real world as possible.
Limited ammo on emplaced weapons. 100 for nades, 200 for 50s. I should mention, both types of ammo are much more effective than before, so if you take careful shots, the ammo will last.
3x scope on M4 and AK47, with red dot reticles. This is the best balanced approximation of the current ACOG scopes used by Allied forces, and the Belarus PSO3.5x21 scope used by Russian forces.
Mortar much more effective. You can hit with perfect accuracy, at further range (almost 700M). A DIRECT hit will destroy any vehicle. Bring designators people! If some guy is sitting in a boat or APC, designate it, and any engineer with a mortar within 600M can and will blow his ass up.
AT4 and RPG are no longer very effective as anti-personell weapons. The blast radius is much smaller, and will only wound. Shaped charge anti-armor weapons don't do much when they direct a forward shaped charge into the ground.
APCs and BTRs given variable x8 scope, with elevation adjustment.
Vehicles can be destoryed with effectiveness by sustained fire. Machine guns are best, and the medium variety (M60, PKM, and best of all M240) can rip open a jeep pretty fast. Gunners have no excuse to let jeeps full of enemies drive past them anymore.
Recoil: Drastically more for standing, a good bit more for kneeling, and just a touch more while prone. Learn to use single aimed shots people, like the real military does.
Bullet spread. NONE. Bullets go where you aim when sighted. Exception is AT4, RPG, and M203s, which have a slight error as evidenced in actual usage.
Barret has fairly good anti-light vehicle use. Power, and faster follow ups (but you still must deal with recoil). 7-8 shots kill most jeeps, etc. Doable, but you certainly expose yourself to counter sniper and machine gun fire. You might even take out a APC with one, but expect him to shower you with his own 50 cal bullets before you do.
RPG and AT4 both use iron sights, with elevation adjustment, and you must stand still to raise the sights, just like the other weapons.
50 cal machine guns rip apart most everything they shoot at pretty fast. No more long sustained fire exchanges between vehicles.
Rocket choppers can destory all light vehicles with one DIRECT rocket hit, and all other vehicles with two DIRECT hits. Splash damage is minimal (only really effective against soliders).
Miniguns (both side mounted and front shooting) fire 5.56 rounds, and at a VERY fast rate. They also have a bit of a dispersal pattern. These are death giving machines. Hope to actually see Blackhawks used with effectiveness against infantry. Note, these rounds will NOT hurt a APC or BTR, so don't waste your bullets on them.
BTR given 50 cal machine gun for parity with APC. The blinding muffle flash and puff of smoke is likewise been reduced to give parity with the APC.
Mk19 launcher is accurate now. Dispersal before was ridiculous. These weapons are very accurate in real life, and are now.
50 cal machine guns kick now.



By devilsclaw 4,095 Downloads Added 04/24/2005 Add Comment PermaLink
Supported Games: DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: DecompressionTools.zip

NovaLogic / Delta Force Decompression Tools
Decompress

- Wave
- TGA
- DDS files
- and more...

For NovaLogic Games.

Includes:
BDC1Dumper.exe
BFC1Extractor.exe
CPT_PLYDumper.exe
CTP_CDEP_Stripper.exe

CPT DepthMap Stripper:
This program is a self contained program does not need the game in anyway.
To use it you have to extract the CPT files from the resource.pff file.
Then you run the Stripper program. Select any CPT file or even all the CPT files at once.
It will create .raw files based off the name of the CPT.
For example Dvxc1.cpt would make a file called Dvxc1.raw in the same directory as the CPT file.

You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 2 and interleaved.

A.Bullet found out that you can edit the JO CPT files and replace the CDEP section with the Raw file dumped..
So with a hex editor open the CPT file. Then create a new file..
COPY from the start of the program down to CDEP. Paste it into your new file.
If you copied the CDEP name as well just rename it to DPTH.
If you didn’t press the Insert Key and type in DPTH at the bottom of your new file.
Next open the RAW file with the hex editor press CTRL+A then CTRL+C that will select all and copy.
Then go back to the new file go to the very bottom and press CTRL+V that will past the raw file to
the bottom of the new file.
Now go back to the CPT file and search for the word POLY.
Now copy including the POLY to the very bottom of the file and the paste it to the very bottom of your new file.
Now save the New file as the CPT name you want. This will make it so that BHD or even the BHD med can read it.

CPT Poly Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump the Poly Map of CPT of the map you load in the game. It will dump it to C:RawDumps

You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 4 and interleaved.

Right now I don’t have a converter to put the poly maps back to how they can be read by the game.
Maybe someone else can figure that out or give me time.
Or maybe the game can use raw poly maps and maybe poly needs to be renamed to something not sure yet.

BFC1 Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump all image base compressed files in the map you load. DDS, MDT, TGA, ECT.
It will dump it to C:TGADumps

This also includes the Color Maps and the tiles that the med can use