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By IC Mod Team Version 4.1.8 1,593 Downloads Website Added 01/01/2012 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-8_patch.exe

Joint Operations International Conflict (IC4 Mod) Patch v4.1.8
Updates IC Mod to v4.1.8

-Cannon boats can destroy other cannon boats (in 4.1.7 only satch/thermite could destroy them)
-The illumination mortar is fixed
-Blackhawk/Puma speeds returned to 4.1.2 level to reduce lag.



By IC Mod Team 4 Downloads Website Added 04/28/2012 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: JOIC4.1.2intro.zip

Joint Operations International Conflict (IC4 Mod) Intro Videos
Intro videos for IC4 Mod v4



By ICE Mod Team Version 2.0.1 1,724 Downloads Website Added 01/05/2012 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: ICE_v2.0.1_patch.exe

Joint Operations International Conflict Europe (ICE Mod) Update v2.0.1
Update 2.0.1 for ICE 2.0.0.



By BadgerLST 869 Downloads Added 06/25/2008 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: ICModWeapons.def.zip

Joint Operations International Conflict (IC4 Mod) Weapons.def
This file is for JO IC4 This file was made by LST it changes the sniper rifles to now show ranges so you don't have to use the binoculars to find elevations and ranges, also allows the mp5 to shoot under water. Just place this file Weapons.def into your jo expansions folder in the ic folder. the file is zipped up in a folder to save space unzip the file to your desktop then place the file not the folder. how to install it. right click my computer -explore-C:/ - program files - novalogic - joint ops typhon rising - expansion- ic place it in the ic folder. poof your done.



By ICE Mod Team Version 1.0.5 8,326 Downloads Website Added 08/10/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: ICE_v1.0.5.exe

Joint Operations International Conflict Europe (ICE Mod) FULL v1.0.5
IC Europe (ICE) Features:

Vehicles
Over 50+ new vehicles including Harrier War jets, Zubr Attack Hovercraft, Battle ships and many more

Terrains
Stunning new terrains cortousey of BuLL , and Christopher Beckham as well as some old favorites from DFX.

Decorations
New decorations contributed by some of the Communities leading modellers and communities.

Weapons
Glock 17/18C MK23 MP5-SD Shotgun MP510mm SR25-SD PSG1-SD
P90 M16A4 M16A3 CAR15 M4A1 AK101 G36E L85A1 Sig 552 FN-FNC
RPK M249 AK103 AK47 G3A3 GPMG PKM L96A1 L115A Dragunov M21
M24 SR25 PSG1 M203 GP25 MK19 Nade Claymore Mortor Frag Round
RPG Stinger SAM SideWinder AA Guns Barret Mortor HE Round AT-4
Jav



By IC Mod Team Version 4.1.2 2,431 Downloads Added 05/01/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2.exe

Joint Operations International Conflict (IC4 Mod) FULL v4.1.2
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.2 819 Downloads Website Added 05/15/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2_patch.exe

Joint Operations International Conflict (IC4 Mod) Patch v4.1.2
Updates IC Mod to v4.1.2 FROM v3.2.2

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.8 1,870 Downloads Website Added 05/01/2012 1 Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-8_CombinedArmsGold.exe

Joint Operations International Conflict (IC4 Mod) for Combined Arms Gold 4.1.8
Allows for the IC Mod to work with Joint Operations Combined Arms

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By ICE Mod Team Version 2.0.0 3,745 Downloads Website Added 05/20/2010 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: ICE_200_patch.exe

Joint Operations International Conflict Europe (ICE Mod) FULL v2.0.0
ICE BUILD v1.0.5/1.0.6/1.16 to v2.0.0 patch
*********************************************
WARNING: Once Upgraded to 2.0, you will only be able to play on ICE 2 servers

Read more: http://simhq.com/forum/ubbthreads.php/topics/2678004#ixzz3jAeDphUt
Follow us: @SimHQ on Twitter | SimHQ on Facebook

Vehicles:
Increased - Ground Vehicles Climb Ability
Increased - HP for all Soft Skinned Ground Vehicles
Increased - HP for LittleBirds and NB105s
Increased - Turning Ability BlackHawk/Puma/LittleBird/NB105
Increased - HP for Main Battle Tanks
Increased - Accuracy MLRS
Increased - Damage MLRS Ammo
Increased - Blast Radius MLRS
Increased - Damage Arty Ammo
Increased - Blast Radius Arty
Increased - Blast Radius GBU-31
Increased - Overheat rate on ZSU-23-4 and Gepard

Reduced - All Ground Vehicles Speed by Approx 5%
Reduced - HP on ZSU 23-4 and Gepard
Reduced - Ammo Weight on ZSU 23-4 and Gepard
Reduced - Splash Damage on ZSU 23-4 and Gepard
Reduced - Ammo Damage on Main Battle Tanks

Updated - Armor on Wiesels (7.62mm Ammo has No Effect)
Updated - Sams and SideWinders
Updated - BMD3 (made amphibious)
Updated - Tracked Rapier (fixed gunner's feet sticking out)
Updated - 2s19mstas howitzer (fixed collision boxes)

Added - UN MH-6 Littlebird
Added - UN BRDM
Added - T-80 (snow camo)
Added - BTR-80 (snow camo)
Added - SUV with 50cal (snow camo)
Added - SUV with Mk19 (snow camo)
Added - Attack vehicle with 50cal (snow camo)
Added - Attack vehicle with Mk19 (snow camo)
Added - ZSU-23-4 Shilka (Snow camo)
Added - 2s19MSTAS (Snow camo)
Added - Leopard2 (Snow camo)
Added - Marder (Snow camo)
Added - Roland (Snow camo)
Added - Gepard (Snow camo)
Added - PZH200 (Snow camo)
Added - M113 APC with 50cal and armory (green camo)
Added - M163 Vulcan SPAAG (green camo)
Added - M113 APC with 50cal and armory (snow camo)
Added - M163 Vulcan SPAAG (snow camo)
Added - CH-47 (snow camo)
Added - MI-24E (snow camo)
Added - BRDM-2 (snow camo)
Added - SA-9 Gaskin (snow camo)
Added - AH-1z Viper (hellfire)
Added - AH-1z Viper (hydra)

Weapons:
Renamed - M82 to M107
Increased - P90 Ammo Weight
Increased - PSG1/PSG1SD Zoom from 10x to 14x
Increased - PSG1SD Effective Range to From 300m to Approx 450m
Increased - PSG1SD Ammo Weight
Increased - Mortar Blast Radius
Increased - Mortar Damage (Can Damage/Destroy Attack Choppers)
Increased - AT Mines Damage

Reduced - HK416 Ammo Weight
Reduced - "Dragon" 120mm mortar range (~950m)

Updated - Stinger
Updated - All Weapon Weights
Updated - HK416 sound

Player Skins:
Added - Russian infantry winter camo
Added - German infantry winter camo
Added - JSOF: Swedish winter camo
Added - JSOF: Danish winter camo
Added - JSOF: Finnish winter camo

Buildings:
Added - low poly church
Added - low poly farm house
Added - urban house 1
Added - destroyed building 1
Added - small village house 1
Added - small factory building
Added - city base block
Added - civilian control tower
Added - torpedo factory
Added - destroyed bunker
Added - re-skinned IC cityblocks 1, 2, 3,4
Re-skinned - IC cityblock 5

Objects:
Added - Single metal barrel (S&D)
Added - Group of metal barrels (S&D)
Added - Single wooden crate (S&D)
Added - Group of wooden crates2 (S&D)
Added - Group of wooden crates3 (S&D)
Added - Static BTR (S&D)

Terrains:
Updated - TRNs (reduced grass size to reduce lag)

Added - IC FlatSnow terrain
Added - IC Snow1 terrain

FX Effects:
Flares - reduced particle effect and removed smoke trails to improve frame rate

General Updates:
A lot of vehicle, buildings and weapons textures have been resized to improve overall performance