AMBO Stats is a stats script, almost like BAB.stats for you that are familiar with it, except it works for Joint Operations. It will keep track of players stats for everyone that plays in your server. It will format it into a nice layout on your squads or servers website so everyone can see your servers stats. You must have PHP and MySql installed on the webserver to run AMBO Stats. It also inclues a server admin program that will easily allow you to admin your server.
It tracks many diffrent kinds of stats and more are added as time goes on.
JOBotz makes AI bots in game Joint Operations behave dynamically. Nothing is pre-scripted, the add-on figures out where to move the bots.
The add-on manages the targets where to send the bots and does its own path-finding. Since there is no extension API for the game Joint Operations, the amount of information that the add-on has access to is minimal. That means that the offered functionality of the add-on is limited, so don't expect some clever behavior from the bots, or perfect path-finding.
This mapping tool is created for Joint Operations, but can probably be used for DFX as well. It is made to combine the NILE and DFXMED editor by allowing project files to be converted between the 2 formats. The tool is intended for maps to be exported to .bms in the end using DFXMED, which unlocks more features for NILE users. Some of the features can be set up in NILE itself in the object properties, the converter will recognize and translate these extra settings to make it work again.
Please make sure you read the Readme.txt file before you install or upgrade your stats. It has all the information you need to install / upgrade your JOStats. If you need more help, please post in the forums here.
It uses a slightly modified version of the SuperOED, (c) by Novalogic. SuperOED was either not a final release or just crap, however, the creation of characters was not possible. So I modified the code to make that work ... but the ModSuperOED maybe does not work for anything else except for character creation after the code change. Try it, it might work, but I recommend to use the original SuperOED for buildings, vehicles, etc.
Included in this package is an example character, an Indonesian Rebel, we all had the pleasure to meet in game sometimes somewhere already ;-). The Rebel is not an remake or something, it's the original character I did convert from the game 3DI. Using some home made tools and scripts, I imported the character into 3D Studio Max.